Virtual Goods as a Business Model

| by tvTayber

A chart showing how Virtual Goods Optmizes Willingness to Pay in online gamin as a business model

A chart showing how Virtual Goods Optmizes Willingness to Pay in online gamin as a business model

Check out this great slide share about virtual goods as a business model. If you are interested in social games you need to understand the way that virtual goods are used to generate revenue and to leverage this into an actual business model. This example uses the popular Zynga game FrontierVille to show how virtual goods can be used to create a successful business model.

http://www.slideshare.net/JuhoHamari/how-to-plan-a-virtual-goods-sales-business-model-513856

If you have ever wondered exactly how Zynga and other social games make business (also a lot of money) with their product you will find the above presentation very useful.

Hope you enjoy,

-tvTayber

« »
This entry was posted on and is filed under Virtual Goods. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

One Response to “Virtual Goods as a Business Model”

Leave a Reply