Happy Hour with VSG at REVEL ROOM
COME OUT NEXT WEEK for Food, Drinks and awesome networking with VSG @vansocialgames! Sponsored by @SoftLayer! May 10th RSVP here -> http://bit.ly/IGXAxT
COME OUT NEXT WEEK for Food, Drinks and awesome networking with VSG @vansocialgames! Sponsored by @SoftLayer! May 10th RSVP here -> http://bit.ly/IGXAxT
Social games have been improving, but the social mechanics behind these systems have not evolved. In this post, I lay down the foundation of what true social gameplay is, and why you would want to create a true social experience within your product.
Crowdpark, the leading developer focused on social betting games, today announced it has secured approximately $6M USD (€4M) in new equity funding from top European investors Target Partners and existing investor Earlybird Venture Capital.
The following interview was conducted with Rina Onur, Chief Strategy Officer at Peak Games. Peak Games is a huge force in social games publishing with a focus on emerging markets. They also provided us with two awesome infographics you can see below.
The idea behind the interview was to shine a spotlight on the game development scene in Turkey.
Facebook regularly updates it’s developer policies and doesn’t tell anyone. Developers are expected to check in often to make sure they are in compliance. Today Facebook added a new item to the list under Features and Functionality: Apps on Facebook may not integrate, link to, promote, distribute, or redirect to any app on any other [...]
Social Games are huge. They are getting bigger. But more importantly they are getting more interesting. What will social games look like in 2013?
Tuesday, August 9, 2011, 7:30 PM
209 – 163 West Hastings Street, Vancouver, Vancouver, BC
Can Starcraft really make you more successful in life? In this post we look at some of the lessons core to the game and see how they can be applied to real-life situations.
In previous posts I defined “Social Media” as a product that leverages its community. In this post I’ll go a bit deeper into how to leverage a community, and how this is a severely underutilized tool in social games.
If you develop games or apps for Facebook you need to be constantly monitoring the Facebook Developer Policies. I use the SiteDelta Firefox add on to alert me when there are changes. Here are the most recent changes that signal a shift in the policies to reflect a mandatory Facebook Credits environment. http://developers.facebook.com/policy/ Games on [...]
Along with Frank the Accountant and the good people of Full Indie we are presenting a workshop on basic accounting for small games studios. Be aware, this is ENTRY level stuff. We aren’t trying to make accountants out of you, we are trying to teach you how to keep proper records. More will come later. [...]